Behind the Scenes of Fallout, Gaming’s Most Unexpected TV Hit
The post-apocalyptic TV series has made a triumphant return to Prime Video, and it's fair to say that audiences were pleasantly surprised by the caliber of its debut season. By portraying the atomic-age, post-apocalyptic United States through the lenses of three distinct characters, it effectively portrayed multiple facets of the player's adventure.
There was vault-dweller Lucy, attempting to act with integrity and learning that the wasteland made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who starts challenging his faction's dogma and unleashes significant chaos in robotic power armour; and the Ghoul, a fan-favorite figure who has completely shed any sense of morality out in the contaminated badlands.
Setting the Stage for a New Chapter
The show's first season ending revealed key information about those responsible for the nuclear war that sealed a population in bomb-proof bunkers for an extended period. It also posed plenty of questions open for the next installment – and, now, hopes are much greater.
“We’ll take ‘pretty good’ – we should print that on merchandise,” remarks one of the series creators.
“Going into the initial season, everyone’s like, ‘Just get it right’,” comments a key figure from the games. “We are thrilled with the reception to the show, so now people are arriving with more excitement and altered expectations.”
A New Vegas Vibe for Season Two
The second season is taking place in the neon-lit city, the backdrop of the beloved game Fallout: New Vegas, which is often praised for having the most compelling narratives and cast in the series, despite the fact that it was a bit broken at launch.
“It embodies a sun-baked feel, a Mojave vibe, that’s so key to that game,” notes the co-creator. “That dusty, blasted-out iconic highway aesthetic of the game is so much enjoyable to incorporate into the show.”
In the series narrative, a considerable period has elapsed since the events of the New Vegas game by the time the characters arrive there. Yet, the creators hint that it acknowledges the fan's adventure.
Crafting a Tangible World
The Fallout TV series is praised for its tactile feel – its production team ensured physical models and sets were built, reflecting the cobbled-together nature of the outposts in the games.
“As a sci-fi fan, so many shows I watch, I’m aware that they’re all standing in front of a digital backdrop,” comments co-creator Geneva Robertson-Dworet. “The whole point of an adaptation, particularly of a video game, is to seem like it’s authentic.”
In fact, virtually each creature you see on-screen is physical, including the infamously terrifying irradiated monsters known as Deathclaws. In the show, they are portrayed by animatronics, and were apparently pretty frightening up close.
Made by Fans, for Fans
The Fallout series resonates because it is made by skilled directors who are also longtime fans, in collaboration with the game developers behind the franchise. This common understanding for the universe is evident in the final product.
The second season is being released on a episode-by-episode basis rather than as a all-at-once release, marking a change from the first season. This schedule will create a altered viewing experience, a dynamic the showrunners themselves are excited to observe.
“It has more depth, it’s bigger, it’s more humorous, it has a lot of revelations,” says the game director. “I can't wait to seeing what people think.”